![]() This is also wrong, the instructor only corrects trim, MEC (radiator, hatch, light, and a few other components), and takeoff/landing(takeoff flaps/landing flaps). Hey mate, as a RL pilot you'll have more knowledge then i do for sure about this stuff, but i can say though that with using mouseaim i've seen my planes go into stalls and flatspins despite the instructor, so it is actually posible as far as i know When it comes to control and reaction time, computer win, aggravated by the fact you can't feel your plane in a videogame. The difference is that we are human, and the only thing a human does better than the tools he creates is thinking. It is boosted in AB, 'vanilla' in RB & SB, but the same regardless of the control input. I have enough time flying Cessna to tell you that Mouse Aim is a huge advantage compared to real life or JS flying.īut please understand my point : there is one set of physics for the game. ![]() I am not saying that instructor is not OP. But the plane won't have to stall necessarily, especially when the computer can correct it before a human even realize what is happening. That's 'its' first rule, before any other.Īs said above: a Human would stall it. The difference is with a JS, you are doing it as a human (and can overdo it), while the instructor with MA will ride on the edge, without any effort, because that's a computer.
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